Blackjack java swing
I've just started Java a week ago and have finished my first blackjack program. I want to enhance it by using Java swing (ImageIcon) so that each time I draw a card, let's say an ace it actually di. Exercise Write a program that lets the user play Blackjack. The game will be a simplified version of Blackjack as it This is ready to be translated into Java. java swing blackjack free download. OpenProj - Project Management OpenProj is an open-source desktop project management application similar to Microsoft Project. Open.
Here is the code segment relevant to my card rendering problem: At any point in the subroutine, as soon as you know who the winner is, you can say " return true ;" or " return false ;" to end the subroutine and return to the main program. Of course, to produce code like this, you have to make sure that you are familiar with the methods in the classes that you are using. Now my question is, given I have my blackjack class or program in another file, how do I combine both classes so that I can use all this image stuff in my blackjack program? If the user wins, add an amount equal to the bet to the user's money. Developer Salaries in
I've just started Java a week ago and have finished my first blackjack program. I want to enhance it by using Java swing ImageIcon so that each time I draw a card, let's say an ace it actually displays the ace as an image on the screen or my current hand. I have written this program which displays the cards I want:. Now my question is, given I have my blackjack class or program in another file, how do I combine both classes so that I can use all this image stuff in my blackjack program?
I tried copy pasting my TenCards program into the Blackjack one to no avail: If anyone could lend me a hand or point me towards the next step I would really appreciate it. EDIT I have now included my blackjack program and deleted the other because stackoverflow wouldn't accept both combined because there was too much code. It's not really a good idea to try and combine a GUI program with a console program your first piece of code being a GUI program, and the latter a console program.
A few of the main sections I'd focus on are. What you are asking is a very broad question.. Most of us don't have the luxury of that time, or to be blunt, just don't care enough to put in that effort. Converting a console program into a GUI program is not an easy task. So I suggest you take the time to learn Swing, by going through the tutorials linked. Then if you have a specific question, like "Why doesn't my button draw a card? You're shifting between paradigms.
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Руки были уперты в бока, в глазах пылал праведный огонь.
The game will be a simplified version of Blackjack as it is played in a casino. The computer will act as the dealer. As in the previous exercise, your program will need the classes defined in Card. This is the longest and most complex program that has come up so far in the exercises. You should first write a subroutine in which the user plays one game.
The subroutine should return a boolean value to indicate whether the user wins the game or not. Return true if the user wins, false if the dealer wins. The program needs an object of class Deck and two objects of type BlackjackHand , one for the dealer and one for the user. The general object in Blackjack is to get a hand of cards whose value is as close to 21 as possible, without going over. The game goes like this. First, two cards are dealt into each player's hand. If the dealer's hand has a value of 21 at this point, then the dealer wins.
Otherwise, if the user has 21, then the user wins. This is called a "Blackjack". Note that the dealer wins on a tie, so if both players have Blackjack, then the dealer wins. Now, if the game has not ended, the user gets a chance to add some cards to her hand. In this phase, the user sees her own cards and sees one of the dealer's two cards. In a casino, the dealer deals himself one card face up and one card face down.
All the user's cards are dealt face up. The user makes a decision whether to "Hit", which means to add another card to her hand, or to "Stand", which means to stop taking cards. If the user Hits, there is a possibility that the user will go over In that case, the game is over and the user loses. If not, then the process continues. The user gets to decide again whether to Hit or Stand. If the user Stands, the game will end, but first the dealer gets a chance to draw cards. The dealer only follows rules, without any choice.
The rule is that as long as the value of the dealer's hand is less than or equal to 16, the dealer Hits that is, takes another card.
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